Read our Techcrunch article on how the gaming industry is poised to become the next big target for cyber crime:
“A separate report by video-game security startup Panopticon Labs about cyberattacks against the gaming industry maintains that in comparison to financial services and retail, the video-game industry is new and highly vulnerable to cyberattacks. ‘Whereas other industries now have cybersecurity rules, regulations and standards to adhere to, online video games are just now recognizing that in-game cyberattacks exist and are harmful to both revenue and reputation,’ writes the report.”
Video games are now a preferred target among cyber criminals with financial motivations. The threats are so real and frequent that video game publishers lose up to 40% of their in-game revenue and microtransactions due to fraudulent and abusive activity inside of their games each year, but don’t know how to stop it.
Panopticon Laboratories is the first and only cybersecurity company to protect online video game publishers from the financial and reputational damages that result from in-game cyber attacks. We do so by first assessing the size and scope of threats and then deploying advanced anomaly detection and behavioral analysis to proactively identify suspicious activity.
As gamers ourselves, we’re driven by a commitment to help publishers mitigate risk – ultimately maintaining the integrity of the in-game experience for all players.
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