Lawline Course: Fraud and Cybersecurity Issues in Gaming

Does your company’s General Counsel need a CLE? Panopticon Labs Co-Founder Matthew Cook joined James Gatto, Social Media and Games Team Leader at Sheppard Mullin to produce “Fraud and Cybersecurity Issues in Gaming,” an online CLE focused on how fraud and security issues can lead to play churn and loss of revenue for video games. The […]

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Sheppard Mullin’s Jim Gatto on online video gaming law and risk

Jim Gatto is a lawyer who, in his role as Social Media and Games Team Leader & Intellectual Property Partner at Sheppard Mullin, has worked with some of the largest video game publishers and developers to develop legal strategies for everything from social media engagement to critical issues of patent protection and other intellectual property […]

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Machine learning: what is it really?

This post is written by Brian Godsey, Panopticon Labs’ Chief Data Scientist. If you find this excerpt interesting and want to learn more, look for a special promotion code at the end of the post good for a 40% discount on Brian’s new book, Think Like a Data Scientist: I’ve been using machine learning for over […]

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Video Game Publishers Must Log Player Data to Prevent In-Game Fraud

Over the last few years, businesses across industries have started leveraging data analytics to predict future trends and behavior patterns. By collecting and analyzing data, organizations can forecast equipment failure, anticipate when an online shopper needs assistance, and even detect fraud by recognizing unusual activity and anomalous behavior. For the video game industry, in particular, […]

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Proactive Video Game Security Can Transform Anti-Fraud Teams Into Profit Centers

Over the past couple of years, we’ve written a lot about how the evolution of the video game industry’s business model has given rise to systemic fraud. Unfortunately, it has become the new normal to read about online video games being used as havens for money laundering and other fraudulent activity. The two most common […]

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What to Expect – Video Game Cybersecurity in 2017

In our last blog post we looked back on 2016, making the argument that this year was finally the year in which the video game industry recognized its cybersecurity problems. With example after example of some of the world’s most popular video games succumbing to attacks, it’s hard to see any outcome other than one […]

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2016: The year the video game industry (finally) realized its cybersecurity problem

As the year comes to a close and the world looks forward to 2017, it’s important to look back on significant events that have made an impact on your industry and learn from them. For the video game industry, we’ve seen some troubling events happen in 2016, particularly as it relates to cybersecurity. From Pokémon […]

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